Bye-Bye Cannon
Bye-Bye Cannon | |
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BP/SP/CP needed | 7 |
Location | Wakeport |
First appearance | Mario & Luigi: Dream Team (2013) |
Dream Team description | Memorize the order that the shadows of Mario and Luigi launch into the sky. As they land, press the A Button for Mario and the B Button for Luigi. If you get it perfect, they'll descend in the opposite. Stay focused! |
Bye-Bye Cannon is the second available Bros. Attack Mario can use in Mario & Luigi: Dream Team. Its Attack Pieces are located in Wakeport, and it costs 7 BP to use. Its name is an allusion to the Yoo Who Cannon. It targets a single enemy, though it can inflict damage to two enemies, and deals damage using the boots. It is a jumping attack, so it deals more damage to Mammoshka, Mammoshka X, and Dreamy Bowser, though all of them have means of protecting themselves from it. As a jumping attack, Bye-Bye Cannon is counteracted by spiked enemies.
This attack has Mario place a cannon in the foreground, and both he and Luigi jump inside. The cannon then fires three Marios and three Luigis into the background, one after the other, in a random order. (The game considers all instances of Mario and Luigi during this attack to be "shadows".) The only rule is that the order is never three of one brother followed by three of the other brother. The game advises players to memorize this sequence. The characters loop around and drop onto the targeted enemy from the foreground, in the same order they were fired in. The player must hit if a Mario lands or
if a Luigi lands to stomp the enemy, presumably by recalling the firing sequence from earlier. Just before the characters start returning from the foreground, the first character in the sequence shouts. Each successful stomp has that character bounce straight up and off the screen, starting to spin. If the player misses an input, the attack ends early. All characters on screen except for the one whose input was missed vanish in a puff of colored smoke. The remaining brother bounces backward and lands on their back. As they get up, the other brother walks back on screen. Similar events occur if the move is used against a spiked enemy, ignoring the player's input and inflicting damage to the character who landed on the enemy. An enemy can only be defeated by the last stomp in this sequence, be it successful or failed.
If the player performed all six stomps, then the attack continues into a second phase. It targets the same enemy the overall attack did if that enemy was not defeated by the first phase, or targets a random non-spiked enemy if the initial target was defeated. The six characters drop back onto the enemy while spinning in a stack. The Marios and Luigis in the stack are ordered in reverse compared to the order they left the cannon and landed on the enemy in the first phase. When the stack lands, the player has to press or
corresponding to the bottom character in the stack. If successful, that brother poses as they bounce away and into the foreground while the rest of the stack pops back into the air, followed by the stack falling back down to repeat the process. As more characters leave, the stack moves faster and bounces higher. Starting from the second stomp, the stack's bounces go so high they are completely off the screen for a period of time, and that period gets longer for the remaining bounces as the speed and height continue increasing. If all inputs are hit, the final character poses as they bounce backward, then lands on the ground. The other brother walks back on screen. If an input is missed during this half of the attack, then the same events occur as if the player missed in input in the earlier half of the attack. The same rules for defeating enemies with the first set of stomps apply to the second set.
If Bye-Bye Cannon has to select a random enemy for the second phase and there are no non-spiked enemies to target, including if there are no other enemies in general, the move ends without entering the second phase. The brother who landed the final hit does not spin into the air and instead bounces backward with a pose as though the attack concluded normally. Hermite Crab's and Hermite Crab R's coconuts create two edge cases regarding Bye-Bye Cannon. Each jump is capable of defeating a coconut. If a coconut without a Hermite Crab or Hermite Crab R underneath it is defeated by the stomps of the first phase, then the remaining five jumps are no longer attacks and do not require input. Mario and Luigi simply land on the ground and jump into the air. If the same happens for the second phase of Bye-Bye Cannon, the attack ends immediately, though the character who stomped bounces backward while posing like with the final hit of the attack.
The player gets graded on the number of correct inputs. Three correct inputs results in Okay, six results in Good, nine results in Great and twelve results in Excellent, Due to how Bye-Bye Cannon's phases are divided, if the attack cannot enter its second phase the best the player can receive is a Good. In the first phase's uninhabited coconut edge case, because the attack cannot receive input, the best result is to a Good in a similar manner.
The move resembles the Cannonballer from Mario & Luigi: Partners in Time, and the poses the Mario Bros. perform when achieving an "Excellent" are borrowed from their level up poses in Mario & Luigi: Bowser's Inside Story.
Mad Skillathon
In the Mad Skillathon, the Bros. perform Bye-Bye Cannon repeatedly against two red crab monsters. The rule preventing the sequence of "three of one brother then three of the other brother" is removed. The final attack in the second phase bounces into the foreground. After one attack concludes, game scrolls into the foreground and the cannon fires the characters for the next attack. The second portion of each attack is modified slightly, as the speed of the stack rising and falling is constant and as every bounce has the entire stack bounce high enough to leave the screen. This makes the memorization component of Bye-Bye Cannon more critical than in the main game.
The game starts out as with only three characters being fired from the cannon, and as the game progresses more characters will be fired out of the cannon. The rule is that the difference between the number of Marios and the number of Luigis must be zero or one. The game maxes out at eight characters per Bye-Bye Cannon use, but very late in game the numbers go back down to five and six per Bye-Bye Cannon use. At this point, the speed of the attack increases.
The player earns points for every successful input. The first stomp of a phase of a Bye-Bye Cannon use is worth one point. Each further stomp in that phase is worth one more point for every prior stomp in that phase. For example, the first stomp is worth one point, the second two points, the third three points, and so on. This means that as more characters are being fired from the cannon, each phase of Bye-Bye Cannon is worth more points.
The player has four lives, and loses one life whenever an input is missed. If the player still has lives remaining, the character who input was missed bounces back into the foreground next to the cannon and lands on their back. The other character runs on screen from the foreground, together they jump back into the cannon. The attack then restarts. If the player is out of lives, then the attack ends as it does in the main game. At 999 points, the game ends instantly, with the same animations as a Bye-Bye Cannon ending because there are no enemies that can be targeted.
Profiles
Top Screen text: "Attack the selected foe with the equipped boots."
Names in other languages
Language | Name | Meaning | Notes |
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Japanese | バイバイ大砲[?] Baibai Taihō |
Bye-Bye Cannon | |
Dutch | Seriekanon[?] | Serial Cannon | |
French (NOE) | Canon bye-bye[?] | Bye-bye cannon | |
German | Tschö-Kanone[?] | From "tschö", an alternative form of "tschüss" (an informal word for "bye-bye") and "Kanone" (cannon) | |
Italian | Cannone addio[?] | Goodbye Cannon | |
Korean | 바이바이 대포[?] Baibai Daepo |
Bye-Bye Cannon | |
Portuguese | Canhão tchauzinho[?] | Bye-bye cannon | |
Russian | Братья-снаряды[?] Brat'ya-snaryady |
Projectile brothers | |
Spanish (NOA) | Cañón aniquilador[?] | Annihilator cannon | |
Spanish (NOE) | Cañón del adiós[?] | Farewell Cannon |